House Rules

Colt 45
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Colt 45
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Colt 45
House Rules

Colt 45
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Character Creation:  When drawing cards to create a character.  The first draw can be discarded for one of the following:

  • Re-Shuffle the deck and draw a new hand
  • Generic Stats: 2d12, 4d10, 2d10, 3d8, 1d8, 4d6, 3d6, 3d6, 2d6, 1d6.  Discard any mysterious past.

Secret Word of the Night:  To encourage my posse to use accents and slang from the 1870s I pick a word from that particular timeframe.  Something like Vamoose or Recon' or Hollerin', etc.  The first player in the Posse to say the word receives a Blue fate chip.  Here is a list to help:

Extra Fate:  To help with the dangers of the Weird West, at the start of each game players draw three fate chips instead of one.

Damage:  Colt Peacemakers do 4D8 damage instead of the 3D6 listed in the rulebook.